The Carrion Crown
Wiki Pages
- Home Page
- Main Page
- House Rules
- E6 (or in this case - E7)
- Some Essays on E6 if you really feel like you want to understand E6 in context
- Why Pathfinder
- Character Creation
- Common Defenses Versus the Supernatural or Magical
- Horror in Pathfinder - or Mental Stability
- Changes to Skill Usage
- Changes to Feats and New Feats
- Changes to Combat
- Ustalav Overview
- Professor Petros Lorrimor
- You and the site
- Injuries and Armour
- Magic and Magic Items
- Golarion Lore
- Research and Rumours
- A Minor note on Armour and Social Skills
- Umbral Leaves
- Serving Your Hunger
- Changes to Level Progression
- Simplified Encumbrance
- Post Level 7 Feats
- On Verified Madness
- Order of the Pallatine Eye
- The Summons
- Item readiness and Quickdraw
- Mortality and Death
- Businesses, investments etc
- Banned Feats
- Flaws
- Right tool for the job
- Money and the Silver and Gold Standard
- Changes to Sneak Attacks
- Special Item Enhancement
- Item Readiness and Quickdraw
- Iron Weapons and Equipment
- Fame, Prestige, Costs of Living and Non Adventuring job checks
- Job Checks
- Fame and Prestige
- Cost of Living
- Vanities
- Full Steam ahead, I want to make my own!
- Want the GM to create your Character
- concepts that are likely to create party conflict
- Magic Items
- Spellcasting
- Full Plate Armour
- Spell Rarity
- Expanded Injury Rules
- Perception
- Notes on Solo or Two Player Play
- Ravengro
- Introduction to House Rules
- Hero Points
- Changes to Clerical Domain Powers and Channelling
- Changes to Ability Damage
- Monk Class Updates
- Armour Rules
- Injury Rules
- Canterwall
- Cleric of Iomadae
- Rogue
- Diplomacy
- GM generated Characters
- Half Orc Rogue
- Inquisitor
- Cavalier
- Cleric
- Paladin
- Fighter
- Magus
- Alchemist
- Barbarian
- Wizard
- Bard
- Ranger
- Sorcerer
- Oracle
- Conjuring and Summoned Creatures
- Witch
- Druid
- Swordlord
- Purple Tome
- Important note on social conventions
- Changes to the Rogue
- New Magic Casting Class
- Spell Feats
- Extra Spell Energy
- Magical Initiate
- Magically Sensitive
- Spell Mastery
- Greater Spell Mastery
- Ritual Magic
- Spell Energy