The Carrion Crown
“I believe in the law, worked my whole life for it, it applies to everyone… but the bastards who run things don’t see it that way, so now I work for myself.”
Str 15 Dex 14, Con 14, Int 10, Wis 12, Cha 10
AC 18 Touch AC 12, Flatfoot AC 16
HP 12 Stability 11
Initiative + 2 Perception + 5 Sense Motive + 5
BAB + 1 , CMB + 3, CMD 14
Fort + 4, Ref + 5, Will + 1
Move 30 (20 with Armour)
Carrying Capacity: 66lbs Light 133lbs Medium 200lbs Heavy
Gladius + 3 (1d6 + 2 damage)
Dagger + 3 (1d4 + 2 damage)
Light Crossbow + 3 (1d8)
Unarmed Combat + 3 (1d3 + 2)
- + 2 to hit and damage humans
Languages: Common, Hallit (also Varisian and Skald)
Traits: Eyes and Ears of the City ( + 1 Perception), On the Payroll (+ 1 Knowledge Local and 150gp)
Feats: Cosmopolitan (Diplomacy and Sense Motive as class skills, + Varisian and Skald as languages), Improved Unarmed Strike
Skills (Incl. Human bonus and Fav. class bonus) (8): Diplomacy 1 + 4, Disable Device 1 + 6, Intimidate 1 + 4, Knowledge (Local) 1 + 5 ( + 7 vs Humans), Perception 1 + 6 ( + 8 vs Humans), Sense Motive 1 + 5 ( + 7 vs Humans), Stealth 1 + 6 ( + 3 with armour), Survival 1 + 5 (+ 6 when tracking, + 8 tracking humans)
Bonus Starting Skill: Profession (City Guard) 1 + 5
- + 2 bluff attempts vs Humans
Urban Ranger (Archetype of standard ranger)
At 1st level, an urban Ranger adds Disable Device and Knowledge (local) to his list of class skills and removes Handle Animal and Knowledge (nature) from his list of class skills.
Favored Enemy (Human)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.
A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Combat Gear: Gladius (15gp), Paired Daggers (4gp), Light Crossbow (35gp), 10 bolts (1gp), Breastplate (200 gp)
Price 255 gp; Weight 40 lbs.
Non Combat Gear: Kit, Ranger’s and Manacles
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin. Manacles (15gp).
Price 24 gp; Weight 31 lbs.
Gold Remaining 21gp
Born of Kellid background, though descended of city dwellers, you have absorbed the language of the Kellid as well as their independent and self sufficient nature. You were always on the streets, learning its ways and its languages and are fluent in the major human tongues of Ustalav.
You served as a guard for over 15 years in your home city of Carrion Hill but you left service in the City Guard for reasons of your own – perhaps it was the corruption, or the lack of regard the powerful had for the law or for a personal scandal. Whatever it is, it is rarely shared.
You were good at your job, perhaps even gifted in someways and you now turn your skills and experience to your own profit. You sometimes act as a spy, or an investigator or even a bounty hunter. Your word is always good and for you an agreement is a covenant to be honoured. While your personal code regarding local laws is a bit more flexible when it comes your own work, the law is still something you honour as well.
It was in your current professional capacity that you met Professor Lorrimor. You helped track down people and objects that the Professor was interested in and acted as a sometimes messenger. You learned to trust him, and he you, and you are saddened by the old mans death. You now travel to Ravengro, not so much as to bid him farewell as much as to investigate the meaning of his last missive to you.
Like many Ustalavians, you honour Pharasma, but you are also a worshiper of Abadar.
Abadar and his followers wish to bring the light of civilization to the wilderness, to help educate all in the benefits of law and properly regulated commerce. He expects his followers to obey all meaningful laws, but not those which are ridiculous, unenforceable, or self-contradictory. He is also a great proponent of peace, as war inevitably leads to the degradation of trade and the stifling of prosperity for the general public. He advocates cautious, careful consideration in all matters, and frowns on impulsiveness, believing that it leads to the encouragement of primitive needs. Abadar discourages dependence on government or any religious institution, believing that wealth and happiness should be achievable by anyone with keen judgement, discipline, and a healthy respect for all sensible, just laws.
Abadar has long served as the guardian and protector of the First Vault, a repository said to be crafted by the deity’s own hand, containing perfect versions of everything ever created or seen by civilized peoples. He is also credited with guiding the advancement of the demihuman races towards the point where they could establish civilized societies of their own. Abadar is often described as a refined and cultured Taldan human, with dark hair and wearing a golden breastplate. He wears an embroidered cloak and fine clothes, and is often depicted possessing a number of keys.
On the Payroll
Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best.
Benefit: Your years of hard work have paid off, granting you an additional 150 gp in starting wealth. [GM Edit: Any player choosing this also gets a +1 trait bonus to any ONE class skill of their choice – selected as Knowledge: Local]
Eyes and Ears of the City
Your religious training was entwined with your work serving the city watch of a large city, the primary duty of which was standing sentinel on a city wall.
Benefit: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.