Paladin

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“I am a peaceful man. I come first with a rose. I act to prevent conflict before it blossoms, and strive to end violence as soon as possible that better things may florish in its place.”
Spaceholder 1Spaceholder 1Spaceholder 1Shelyn paladin

Human Paladin

Str 14, Dex 12, Con 14, Int 10, Wis 8, Cha 16

AC 18 HP 13 (Incl Fav Class bonus + 1)Stability 11
Initiative + 1 Perception – 1 Sense Motive + 3
Base Atk +1; CMB +2; CMD 15
Fort + 4 Ref + 1 Will + 1
Carrying Capacity: 58lbs Light 116lbs Medium 175lbs Heavy

Weapons
Glaive + 4 (1d10 + 3 / + 6 damage with power attack)
Longsword + 3 (1d8 + 2 / + 4 with power attack)
Dagger + 3 (1d4 + 2)

Feats: Weapon Focus (Glaive), Furious Focus (Ignore penalty for power attack for first attack of the round)
[Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields)]

Traits: Intense Artist ( +1 trait bonus on two Perform skills of your choice [String and Singing]), Teacher’s Pet ( +2 trait bonus on Knowledge (Religion))

Skills (incl.Human Bonus) (3): Diplomacy 1 + 7, Perform (Stringed Instrument) 1 + 8, Sense Motive 1 + 3,
Bonus Skill: Knowledge (Religion) 1 + 6

Languages: Common

Class Abilities
Detect Evil
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day

Combat Gear: Scalemail Armour (50gp), Glaive (8gp), Longsword (15gp), Dagger (2gp), Wooden Shield
Price 82 gp; Weight 69 lbs.

Other Gear: Kit, Paladin’s and a Holy Water and an Instrument.
This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a stringed instrument, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. 1 vial Holy water.
Price 41 gp; Weight 34 lbs.

Gp Remaining 22.9

Pivotal Background
You are something of an oddity in grim Ustalav – to be more than a casual worshiper of The Eternal Rose is strange enough, to be chosen by Her to act as her divine arm as a soldier of the faith is exceptional. Your contact with the Goddess Shelyn happened in your childhood, where as a you visited her Church in Caliphas to take music lessons – by the time you were in your early teens you were a regular devotee and then She visited you in a dream, and Called you. The local clergy, also experiencing the same dream sought your parents and beseeched them to allow you to take service.

Since then you have been in constant training – men of arms, mercenaries and the more martial of the clerics of the faith trained you in weapons and to use armour, while others taught you in matters of the Faith – one such teacher was Petros Lorrimor. He was not a regular teacher but he would visit when he could and spend much time with you not only discussing and debating theology but also training you in matters regarding the undead and the darker faiths of Golarion.

In the last few months you’ve begun your official duties – to date they’ve been most escort or guard duty in addition to the additional clerical duties of preaching or aiding in teaching but you’ve begun to sense that something is more ‘wrong’ than normal stirring in the air. Professor Lorrimor’s death did not surprise you overmuch – it may be that you had a foreboding of the death of a favourite mentor.

You travel now to his residence to send his soul off and to say your goodbyes, and act as the Will of Shelyn directs…

Faith
Shelyn (pronounced SHEHL-ihn) is the half-sister of Zon-Kuthon. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother (former goddess of love), she gained the very important portfolio of love and became a somewhat more-powerful deity. Shelyn continues to focus on beauty (and the related areas of art and music), and has expanded upon her mother’s relatively narrow view of love to include all forms of the emotion.

The paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their job is to prevent the weak and foolish from being seduced by false promises. Their tenets include:

• I never strike first, unless it is the only way to protect the innocent.
• I accept surrender if my opponent can be redeemed and I never assume that they cannot be. All things that live love beauty, and I will show beauty’s answer to them.
• I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
• I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
• I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world’s potential for beauty is lessened.
• I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.

In your quest to bring beauty to others, you must first stamp out the ugliness in your own character. While you might see ugliness, envy, and smallness of spirit in your soul, you are never permitted to let them find expression, and you must atone by creating works of art and striving to love deeply and truly. If you stand by while a work of art is destroyed, you must help the artist create a new one if possible; if it’s not, you must create a work inspired by that. If you see a place of natural beauty despoiled, you must first attempt to stop the destruction, and then work to turn that destruction toward positive ends.


Teacher’s Pet
Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.

Benefit: You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill

Intense Artist (Shelyn): Your devotion to Shelyn has caused you to delve more deeply into your art. You gain a +1 trait bonus on two Perform skills of your choice, and Perform is always a class skill for you.

Paladin

The Carrion Crown Helaman