Post Level 7 Feats

Back to Introduction to House Rules
Back to House Rules

On reaching level 7 characters have three paths.

Assuming they’ve stayed consistent in advancement in a single class, they can unlock certain class features as feats.

Alternatively they can enter one of the prestige classes and buy those class features as feats.

Finally there are those who aren’t as focused but are more eclectic. These get immediate access to one of the Epic level feats as a bonus at level 7 instead.

  • Dedicated Class
    Characters who reach their 7th level as a single class, can choose to buy individual level 8 class features as feats.

Additionally they eligible to purchase feats as if they were 8th level (and BAB+8 for Warriors). Sorcerers are the exception to the ‘level 8’ limit, gaining access to their bloodline’s bonus 9th level granted bloodline power but this does not increase your level 3 bloodline power. Rogues can access to a single Advanced Rogue Talent at the cost of a feat.

  • Prestige Class
    Characters who choose to use their 7th level to enter a prestige class can choose to buy individual class features as feats, however their effective level will be level 1 when determining Prestige Class feature durations and effects.
  • Eclectic (or ‘Other’)
    Those who do not use single class progression and do not choose to enter a prestige class at level 7 gain access to a bonus ‘Epic’ feat on earning level 7.

Otherwise access to the below ‘Epic’ feats, only available after level 7.

Ability Training (General)
You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.
Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Ability Advancement (General)
Your training pays off, and one of your Abilities increases.
Prerequisite: Ability Training in the same ability.
Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does not stack with the benefit from Ability Training.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Expanded Spell Knowledge
Prerequisite: Character Level 7th
Benefit: Choose a spell casting class in which you have levels. You gain an additional spell known at any level you can cast from that class’s spell list. This feat can be taken once per spell level.

Expanded Spell Casting
Prerequisite: Character Level 7th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast. This can be taken once per spell level.

Legendary Skill (General)
Prerequisites: Character Level 7th
Benefit: Pick a class skill. Your max ranks rise from 7 to 9

Malediction
Prerequisite: Witch 7, Extra Hex Feat.
Benefit: Gain 1 major hex. This can only be chosen once.

Skill Training (General)
Prerequisites: Character level 7th
Benefit: Gain 4 skill points to spend on any skill or skills. Class skill benefits and overall skill rank maximums still apply.
Special: Class, Favored class or Intelligence bonuses do not apply.

Ritual Magic (Metamagic)
Prerequisite: Ability to cast level 3 spells. Specialisation in the School or Domain of Magic of the desired spell. Spell Focus Feat for the School of the desired spell. 17+ in the spell casters primary attribute.

Benefit: Using this feat your character can learn GM approved level 4 or even level 5 spells. Special: You can gain this feat multiple times. Each spell is on a case by case basis and the GM will likely include a greatly increased casting time, expensive components or specific locations as part of the requirements.

Post Level 7 Feats

The Carrion Crown Helaman